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It’s a Mafia game where you don’t play as a mafioso. In New Bordeaux, some places don’t allow black people entry at all, while others force them to enter through the establishment’s rear entrance. It’s distressing to hear racially-charged language in a videogame, but you should be taken aback, you should be shocked and you should feel uncomfortable – this was a very real part of our recent history and to pretend it wasn’t like this would be disrespectful to those who lived it. Seeing things from Lincoln’s perspective, as a black man in New Orleans during such a turbulent time, is one of the game’s biggest strengths. Related: Nintendo Switch vs PS4 and Xbox One Like Mafia 2’s protagonist, Vito Scaletta, Lincoln begins the game returning home after war, though his tour was in Vietnam. You learn about the game’s protagonist, Lincoln Clay, via documentary-style clips, told decades later by people affected, or through testimonies during a trial. For the first four hours, during its linear prologue, Mafia 3 is superb but, as soon as it embraces its open-world design, it yet again all falls apart. It’s just a shame that you’re forced to repeat the same tedious activities to see them. New Bordeaux is gorgeous, the period’s abhorrent racial tension is respectfully replicated, and Mafia 3’s revenge story is told via some of the most convincingly-acted out cutscenes I’ve seen. The game ditches its predecessor’s Brylcreem-loving Sicilians and the story takes place two decades later in New Bordeaux – a fictional analogue of New Orleans.
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Mafia 3 attempts to change this with an open-world full of activity markers. Instead of filling a map with icons and distractions, it pulled players along a tight story with little room for wider exploration. Mafia 2 was criticised for its approach to an open-world Empire Bay.